πŸ”₯ Sonic Adventure/Glitches | Sonic News Network | Fandom

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i want to make my first speedrun on this game, i want to do the sonic's story, i do everything great but i stuck on casinopolis, i 3 hours tried figuring out how to.


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This article contains a list of glitches from Sonic Adventure. To skip directly to Twinkle Park after stage 1, Sonic can stand on top of the sloped part of the elevator. After Knuckles makes it to the Casinopolis area, the player should hit the.


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i want to make my first speedrun on this game, i want to do the sonic's story, i do everything great but i stuck on casinopolis, i 3 hours tried figuring out how to.


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Casinopolis. (DX-only) There is a very difficult skip that lands you straight in the Emerald room. Take the NiGHTS pinball machine.


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Casinopolis. (DX-only) There is a very difficult skip that lands you straight in the Emerald room. Take the NiGHTS pinball machine.


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Casinopolis. (DX-only) There is a very difficult skip that lands you straight in the Emerald room. Take the NiGHTS pinball machine.


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Casinopolis. (DX-only) There is a very difficult skip that lands you straight in the Emerald room. Take the NiGHTS pinball machine.


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i want to make my first speedrun on this game, i want to do the sonic's story, i do everything great but i stuck on casinopolis, i 3 hours tried figuring out how to.


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This article contains a list of glitches from Sonic Adventure. To skip directly to Twinkle Park after stage 1, Sonic can stand on top of the sloped part of the elevator. After Knuckles makes it to the Casinopolis area, the player should hit the.


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Casinopolis (γ‚«γ‚ΈγƒŽγƒγƒͺγ‚Ή Kajinoporisu) is a gigantic casino that appeared in Sonic Adventure as an.


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The game starts by placing Sonic near the pool and intends for him to complete stage 1 normally. If the correct spot is hit, the player will be able to partially glitch through the wall while on top of the door. On the left, there is a wall of snow. The most well-known method of achieving this is to have him fly into the left-hand corner of the hotel; he will then glitch through the boundaries. When the player respawns, they will be jumping on the spring in an infinite loop. Another method of performing this glitch is for the player to first stand in the middle at a specific spot by the closing doors that lead to the entrance of Twinkle park not the one that leads to the actual stage , then glide to the right of the doors while still standing at the middle. From there, they should fly over to the beach, and Tails will enter the stage. The final way to get him inside Emerald Coast is for the player to perform the glitch that gets him permanently stuck in the Casino area. Tails only uses up energy when he is ascending, so the player can press jump to begin hovering and just guide Tails down to goal capsule. To skip directly to Twinkle Park after stage 1, Sonic can stand on top of the sloped part of the elevator. The player should fly him into the picture of the casino, and then fly him through the part of the hotel right in front of the beach. If done incorrectly, he will fall through the sand to his death. If done correctly, they can slowly walk back into the area leading to the Sky Deck stage. During the second part of the level, if the player restarts the level on a panel that allows Sonic to walk on walls, they will begin to fall horizontally, rather than vertically when the last checkpoint is loaded. They need to jump on the side of the rock so that Sonic is looking at the sky, and spindash off of it and onto the mountain. To perform this glitch, the player must get the statue in front of the Burger Shop and take it to the gates of Emerald Coast. These glitches happen because cutscene triggers that would take the player farther into the story no longer work. If they jump, the water's splashing sound effects will still be heard and its splashing animations will still be seen. Instead of going through all of the obstacles, they can simply go through the drawbridge by jumping towards it while it's still up. The player must then wait until the doors close on him, and he should glitch through the top of the ceiling and through the doors. Next, they must spindash or triple punch as Knuckles towards the wall. It is possible for Sonic to go through rails on the sides of platforms if he is moving quickly enough. They will then notice that Sonic is now outside of Station Square's boundaries normally, the coast would block the player from going any farther. To perform this glitch, Windy Valley must be cleared as Sonic. Knuckles will be in the Past become stuck. Once in a small corner of invisible walls blocking the tables, they must start flying. They should then fall through it and go up, run on the walls, then Light Speed Dash into the wall. It is not recommended to perform these on valued save files because the glitches will corrupt them. The player should line him up to as far into the elevator as he can go and jump. Next, the player must head to the top left This may take a few attempts and continue to go left until a tunnel can be seen. After going through the wall, the player can jump on the capsule , and Knuckles' objectives will automatically be completed. After going up the hill to get inside the cave, the player will notice a drawbridge right when they enter the room. In Knuckles' section of Lost World , if the player performs a triple punch on one of the fire blocks that pushes out of the wall, Knuckles will glitch through and land on the under loop section for Sonic's section of the level. Soon, Sonic will go through the wall and into the loading zone for the main city hub. They must then place it on the right, move Amy in between the two, and have her hammer jump.{/INSERTKEYS}{/PARAGRAPH} It is worth noting that this process may take some time. South of the train station in Station Square , the player will notice a boat pier. If Tails stands inside the sliding doors leading to the casino in exactly the right spot, he will glitch on top of the invisible box in front of the picture of the casino. Unless otherwise noted, all glitch names are conjectural. If the player wants to attempt this glitch this could take time , they should repeatedly spindash towards the wall of snow on the left. After the Egg Hornet drills into the ground, if the player keeps using the Homing Attack as Sonic, the Egg Hornet will stay in the ground and sustain damage. He will be falling through space, but if he flies in a certain direction, the player will see the track. Sonic will then go through and will appear to fall towards a reflection of the sky above. To perform this glitch, the player should not play any of the other characters' stories, select Sonic in trial mode, then go back and select Tails. Next, they must stand in the corner between the railing and the wall by what would later be the exit to of Hotel. One of the worst cases comes from trying to spindash past the double spike trap in Emerald Coast, which can cause Sonic to go through the rail next to the Badnik and into the water underneath that area. When going to the second part, water and a spring in the middle of nowhere will be seen. The player should follow the process above to get him into the stage. After defeating bosses such as the Egg Hornet , if the player jumps at the Egg Mobile and has no Rings , the character will give their victory line and die, forcing the player to complete the fight again. The player should then move slightly forward, and Tails will land on a corner. They should jump over it, and Big should be out of bounds. They should then try to squeeze Knuckles between the statue and corner, and glide until they glitch through. If the player entered via the pool area, as soon as they reach this point they will be sent back in front of the doors. They must go in and walk slowly off the edge, then land on the closed door below. To perform this glitch, the player must pick up the statue in front of the Burger Shop and bring it with them to the entrance of Twinkle Park. Now, the player should begin spindashing repeatedly. They will hear Sonic say "NO! Additionally, after going through the bridge, there is the section of the level that has a gate pushing it triggers Sonic to get on a snowboard. On the right side of the small harbor, the player should repeatedly spindash towards it. These are some save file-breaking glitches that can be done with Sonic, Knuckles, and Big; if any of the characters are used to perform said glitches, they will become permanently stuck in a specific area and the chosen save file will be corrupted. Big must have obtained the Life Belt in order to perform this glitch. The player then needs to have him swim toward the hotel and under the pale square that leads to the pools, then dive down just enough so that when Big goes back up, he can glitch through and enter the normally locked Station Square. Knuckles should land inside the right side door in his climbing animation. He will have no stages. {PARAGRAPH}{INSERTKEYS}This article contains a list of glitches from Sonic Adventure. The player should then Glide left until the screen fades to the Loading Screen, and once inside the Train Station, they must try to glitch him through the wall to the left of the 2 doors that lead to the Casinopolis area. It is important to know where to glide so that this does not occur happen. As Sonic or Knuckles, the player must get to the Egg Carrier and head to the pool area, which should be full of water. Many of them have not been confirmed by Sega. After Knuckles makes it to the Casinopolis area, the player should hit the switch that opens the entrance to Casinopolis like normal. If done correctly, Knuckles will glitch through the wall. Another method is for the player to go to the right when entering the pool area's doors. There are two ways to perform this glitch as Knuckles. Unfortunately, there is not much to do here as it is a later version of the city with much of it blocked off. The player should go to where the Ancient Light is and stand in front of it, then spindash so Sonic hits it but still falls off the cliff. If he is not teleported, the player can walk over to the gates, and the level start function will be called. If this happens, the player must restart the save from the beginning of the game. Because of the game's coding, only the first half of the stage is playable. They then must have him glide out of the boundaries, then glide to the left of the building, and into Twinkle Park. If Sonic didn't get the Light Speed Dash upgrade before, the player will need to use a glitch to escape the Egg Carrier afterward. However, the camera will likely get stuck. To do this, the player should head back into the Hotel instead of starting the level and jump onto the overhead with the door that responds to the switches on the other side of the room. He will now be permanently stuck. They will notice that even when the pool still has water in it, the water's textures will not be present. Now the player can do whatever they want in that area, although there is still the risk of death. The player should go to the Mystic Ruins, and head over to the rock next to where the cave would be later in the game. Normally he will die there, but strangely, he can fall infinitely at the beginning. However, if the Level Select is used, the end level function will not be called, causing death. There are several different ways to get Tails in Sonic's Emerald Coast stage. However, it is possible to skip the first stage. To perform this glitch, Sonic must not have obtained the Ancient Light yet. As Knuckles, the player must get the Ice Stone and go to the Train Station, then place it in front of the right-side corner of the stairs not the building. After they open, Big may enter Emerald Coast earlier than intended. It's possible to complete Tails' section of Windy Valley without touching the ground due to it's vertical design. They should then push it down on the right side of the railing, leaving enough space so that Knuckles can slip through, but keeping it close enough to be able to push him through the wall. After this happens, Sonic will be permanently stuck on the Egg Carrier. Now, the player must find 2 green blocks and place each in the keyholes that are near the doors. After this happens, Big should be in the Past. Tails will most likely go through the ceiling.